Mafi

Mafi — Somebody at this table is lying.

Somebody at this table is lying.

Townsperson, casting 1 of 2, Town. Card 1 of 23. You have no night action. Your vote is your weapon. Face up.

  1. Townsperson, casting 1 of 2, Town. Card 1 of 23. You have no night action. Your vote is your weapon. Face up.
  2. Townsperson, casting 2 of 2, Town. Card 2 of 23. You have no night action. Your vote is your weapon. Face up.
  3. Detective, casting 1 of 2, Town. Card 3 of 23. Each night, investigate one player to learn their alignment. Face up.
  4. Detective, casting 2 of 2, Town. Card 4 of 23. Each night, investigate one player to learn their alignment. Face up.
  5. Medic, casting 1 of 2, Town. Card 5 of 23. Each night, protect one player from elimination. Face up.
  6. Medic, casting 2 of 2, Town. Card 6 of 23. Each night, protect one player from elimination. Face up.
  7. Journalist, casting 1 of 2, Town. Card 7 of 23. Once per game, publish three living names that include at least one Syndicate member. Face up.
  8. Journalist, casting 2 of 2, Town. Card 8 of 23. Once per game, publish three living names that include at least one Syndicate member. Face up.
  9. Mobster, casting 1 of 2, Syndicate. Card 9 of 23. Each night, choose someone to remove from the game. Face up.
  10. Mobster, casting 2 of 2, Syndicate. Card 10 of 23. Each night, choose someone to remove from the game. Face up.
  11. The Boss, casting 1 of 2, Syndicate. Card 11 of 23. Casts the Syndicate's final elimination vote, and appears Town to the Detective. Face up.
  12. The Boss, casting 2 of 2, Syndicate. Card 12 of 23. Casts the Syndicate's final elimination vote, and appears Town to the Detective. Face up.
  13. The Silencer, only casting, Syndicate. Card 13 of 23. Silence one player for the day — they cannot chat or vote. Face up.
  14. The Jester, casting 1 of 2, Rogue. Card 14 of 23. Get yourself voted out during the Day to win outright, alone, on the spot. Face up.
  15. The Jester, casting 2 of 2, Rogue. Card 15 of 23. Get yourself voted out during the Day to win outright, alone, on the spot. Face up.
  16. The Pickpocket, casting 1 of 2, Rogue. Card 16 of 23. Pass a virtual Golden Coin to another player. You win if the coin's holder is voted out. Face up.
  17. The Pickpocket, casting 2 of 2, Rogue. Card 17 of 23. Pass a virtual Golden Coin to another player. You win if the coin's holder is voted out. Face up.
  18. The Hypnotist, casting 1 of 2, Syndicate. Card 18 of 23. Choose a player at night. They cannot cast or change a ballot in the following vote. Face up.
  19. The Hypnotist, casting 2 of 2, Syndicate. Card 19 of 23. Choose a player at night. They cannot cast or change a ballot in the following vote. Face up.
  20. The Medium, casting 1 of 2, Town. Card 20 of 23. Begin a Séance: one random Syndicate member's phone hums and buzzes for three seconds. Find it by ear. Face up.
  21. The Medium, casting 2 of 2, Town. Card 21 of 23. Begin a Séance: one random Syndicate member's phone hums and buzzes for three seconds. Find it by ear. Face up.
  22. The Watcher, casting 1 of 2, Town. Card 22 of 23. Mark a target at night. At dawn their screen flashes red or green — you have to be looking at it. Face up.
  23. The Watcher, casting 2 of 2, Town. Card 23 of 23. Mark a target at night. At dawn their screen flashes red or green — you have to be looking at it. Face up.

Join a game

Six characters, from the host.

Start a game

You will get a code to read out. Everyone else types it in.

4 to 15 players. One of you creates a room, everybody else types the code.

Meet the cast

The game is in your hands.

Hold and drag to riffle through the cast. Tap to turn the whole deck, shuffle it, or spread it onto the role table.

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