The cast
Every finished casting cut is a real card on the table. Move the cast around, turn cards over, or gather all twenty-three into one shuffled deck and flip through it.
Townsperson
You have no night action. Your vote is your weapon.
Detective
Each night, investigate one player to learn their alignment.
Medic
Each night, protect one player from elimination.
Journalist
Once per game, demand a Scoop: the Narrator publishes a cryptic riddle hinting at a Syndicate member.
Mobster
Each night, choose someone to remove from the game.
The Boss
Casts the Syndicate's final elimination vote, and appears Town to the Detective.
The Silencer
Silence one player for the day — they cannot chat or vote.
The Jester
Get yourself voted out during the Day to win outright, alone, on the spot.
The Pickpocket
Pass a virtual Golden Coin to another player. You win if the coin's holder is voted out.
The Hypnotist
Assign a target a physical action. If they fail to do it within 30 seconds, their vote is voided.
The Medium
Begin a Séance: one random Syndicate member's phone hums and buzzes for three seconds. Find it by ear.
The Watcher
Mark a target at night. At dawn their screen flashes red or green — you have to be looking at it.